The Legend of Zelda Links Awakening Switch Review
(Pocket-lint) - The original Fable of Zelda: Link's Awakening was something of an offshoot for the much-loved franchise when information technology came out in 1993. Created specifically for the Game Boy rather than the Super NES, it nevertheless garnered enough of disquisitional acclaim. Nintendo's decision to remake it for the Switch proves to be very canny indeed.
Visually, it inevitably has an former-school vibe: Nintendo has more or less preserved the original game's angled-downwards perspective, and information technology includes several side-scrolling sequences. Only its graphics have been remade in 3D, without the merest hint of blockiness, and it is nicely textured and blest with a vibrant colour-palette that the monochrome original sorely lacked. Somehow, it manages not to look dated.
Unimpeachable classic story
Story-wise, Link's Enkindling is unimpeachable. Link is sailing his boat when a storm hits, and he washes upwards on the shore of what turns out to be Koholint Island – it's one of the few Zelda games not to exist set in Hyrule. He wakes up in a village chosen Mabe, retrieves his sword (which is on the embankment) and embarks on a classic Zelda adventure.
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It involves tackling no fewer than eight dungeons, each of which contains a musical instrument that Link must collect before climbing Koholint's volcano, on whose elevation stands a giant egg containing the Wind Fish, who must exist woken upwardly so Link tin head dorsum to Hyrule. An owl directs yous – sometimes a tad cryptically – from dungeon to dungeon, and before you lot can access each dungeon, you must perform a key-finding mini-quest.
More importantly than the musical instruments, however, the dungeons (and diverse side-missions) comprise a total gamut of archetype Zelda objects like the hookshot, Roc'due south feather (which allows him to jump), the bow, magic pulverisation, an ocarina (which performs multiple functions including letting you fast-travel to warp points around the map), flippers, Pegasus boots, ability bracelets, a magic rod and lots more. Plus, at various times, Link avails himself of companions like a Bowser on a lead which eats fish and a rooster which lets him fly brusque distances.
Puzzling perfection
Naturally, there are countless puzzles to effigy out – in dungeons and elsewhere – which often involve interesting contraptions and are, without exception, every bit brilliant equally yous would expect from a Zelda game. There'due south an incredible amount to do in Link'due south Enkindling – so much so that it feels similar a fully realised console-grade Zelda release, rather than something that was in one case squeezed into a Game Boy cartridge.
Nintendo
Collecting hidden seashells, for example, rewards you lot with useful objects, and there are some height-notch mini-games including a ridiculously addictive fishing game (that yields a bottle in which you lot can keep a health-restoring fairy). And there's a trading ladder in which you detect objects that characters on Koholint Island seek, and they requite y'all objects that others seek in exchange. After endless trades, you finally get the boomerang which turns out to be the nearly useful of all the weapons in this game.
One significant add-on to the original's pattern is the chance to get together your own dungeons from all the individual dungeon rooms you accept encountered – a process which proves surprisingly moreish, rewards you lot with loads of loot and adds plenty of replay value.
Nintendo
Link's Enkindling fifty-fifty feels like it's remixing itself: the final dungeon, for example, reintroduces a host of mini-bosses yous encountered earlier. The main boss encounters are by and large epic, although once you know how to defeat them, they don't necessarily get harder as you progress.
Still sounding super
The music, every bit ever, burrows into your eardrums and lodges in your encephalon, and all those classic Zelda audible clues that raise the hairs on the back of your neck (such every bit the motif when yous near a key-containing breast in a dungeon) are nowadays and correct.
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Just well-nigh every chemical element of Link's Enkindling impresses (its structure is incredible considering information technology was designed in 1993), but none more so than the clever way in which the earth map opens up as you learn Link's objects. Ofttimes it pays to revisit old caves and sequences which y'all could see contained middle pieces and chests, merely couldn't work out how to get to them.
Verdict
The original Legend of Zelda: Link's Awakening may be over a quarter of a century sometime and designed to operate on a monochrome handheld with a tiny screen, only the Switch remake has been so judiciously crafted that it nigh makes yous question that history. And it even feels like a history lesson at times: you lot can certainly detect elements in information technology which influenced even recent major Zelda releases on various consoles.
If you lot're drastic for a Zelda prepare while you look for Breath of the Wild 2, you'll find that Link's Awakening is way more than than a mere gap-filler. It offers a thoroughly enchanting, frequently challenging and just irresistible chunk of proper, archetype Zelda action. Yous'd have to be some sort of monster not to want to feel that.
Source: https://www.pocket-lint.com/games/reviews/nintendo/150005-zelda-links-awakening-review-switch-legend
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